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Lillifen

6
Posts
7
Following
A member registered Dec 06, 2018

Recent community posts

I dont think this is the case, the dude is just creating the game he wants to play, which is a very idle focused one.

Yeah I have the building and it does give plant fiber production, but the lack of an equivalent to the early game tunnel/sawmill and then the secondary resource producer being so much later and costing plant fiber is rough, especially since its a much higher base cost than lumberjack/deep mine means you need a lot of storage to even start building them.

I understand you generally prefer the game to be more idle oriented and not punish people for not being active players, but the changes really feel like they swing things so far the other way.  Crops take so long to level up now and I already felt like the overgrowth mechanic was a good compromise to make the relatively active focused early crops not that bad if you just check in once or twice a day, increasing the growth times for carrots from 5 minutes to 90 without really decreasing the experience costs for leveling up the crops just feels incredibly punishing, and the ability to reach overgrowth achievements feels utterly impossible. 


The village changes also feel incredibly bad, especially for plant fiber where it was already the slowest resource to accumulate.  I personally went from 35k/sec to 9k/sec for it and that means it takes a full day for it to hit cap which is enough to build a single building.  This feels so miserable when so many absolutely crucial buildings already require high plant fiber amounts, it slows down making any kind of progress on the feature to a snails pace. Where it was it felt like it was at least balanced around like ~8 hour check ins which felt like a really good spot, at least in my opinion.

I think there might be a bug with the golden throne red gem upgrade for village.  The multipliers for it go from 1 -> 1.5 -> 2 -> 3.5 -> 5.5 -> 8 -> 11, etc continuing in the pattern of incrementing the increase by .5x each upgrade thereafter.  The only reason I think theres a bug is it seems like the second upgrade should take it from 1.5 to 2.5 given the pattern all the rest of the numbers have.  It seems to skip over incrementing by 1 instead incrementing by .5 twice before going straight to 1.5.

I seem to have lost all my general relics with this update.  Lost the torch, purple heart, and rotten leaf.

Something I'd like to request is making it so either equipment effects in horde mode cant be used while you're reviving or for the effects to still take place.  I think this isnt an issue for the bone generating equipment, but it does feel pretty bad to come back from afk and use the red staff only to realize you were dead and have the cooldown wasted without even getting the prestige long attack increase.